Tuesday, August 3, 2010

Monocular Depth Cue: Texture Density


This next monocular depth cue that I captured in Rocket World is called Texture Density. Texture density are real world textures such as repeating tiles of a floor, shingles on a roof or stones on a wall that appear to become more dense the further away they are which is direct results of objects appearing smaller at greater distances (creating a 3D effect). The screen shot that I show here is a perfect example of texture density in which the bricks are distinct and large closest to my avitar and blurred/small the further away they get.

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