The monocular depth cue that I captured in this screen shot from Rocket World is Lighting and Shading. Lighting and shading monocular depth cue is when light strikes an object that has depth, the surface of the object that is hit directly by the light and appears to be the brightest while the sides are shaded progressively darker. In this screen shot you can see my avitar floating close to the mountains. The mountains are being hit by the sunlight and are shown as different shading and lighting creating a 3D affect.
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