Tuesday, August 3, 2010
Monocular Depth Cue: Atmospheric Perspective
I believe that this is a perfect example a particular monocular depth cue which is called, "Atmospheric Perspective". Atmospheric perspective is when objects that are closer to us generally appear very sharp and detailed. Meanwhile, those in the distance are less detailed and often are very fuzzy. The difference in appearance is a result of light traveling through the atmosphere. In this screen shot I took in Rocket World, I am hovering next to a shingled roof that looks extremely detailed. In the distance, the same tiled room if shown, only in much less detail/very fuzzy. This effect makes it seem like the Avitar is in a 3D world! Cool, right!?!!?
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