Thursday, August 5, 2010

August 5th Roll Call #3

August 5th Roll Call #2

August 5th Roll Call #1

Final #7: Course Evaluations




This was my last final project, Course Evaluations. What I did was download the JPG version of the course evaluation, then opened it in Gimp Shop. After I used the paint brush to circle/check things, i used the text option to write more evaluations on the course. After I sent it to Father Woods, I then opened the finished version of the course evaluations and used the smudge and burn tools to smudge what I wrote so no one could see what I filled in.

Final #6: The Future of Immersive Education








I truly believe that Immersive Education, ten years from now, will be something that we can not truly comprehend. Technology doubles in power and capability every twelve months, meaning Immersive Education will have doubled 10 times over! Even though we do not truly now how powerful Immersive Education will be, I have a few thoughts and ideas about what Immersive Education will open the population up to.

Ten years from now, Immersive Education will have blown up to unprecedented heights. Right now, this technology is new many people. This year is the first time that I have ever heard or experienced Immersive Education. In 2020, I believe that everyone will have heard of it and experienced it fully. When I was watching some of the videos on immersiveeducation.org, I saw history lessons being taught in Egypt. I also saw a science lesson that was being taught at a pond in Rocket World. This is a very good start, but since technology is doubling in power and capability every single year, I believe that in ten years we will see places such as Egypt , in immense detail. In such detail, that it is exactly how Egypt really is (the layout, structures, monuments, etc…). This will give students real life experiences, as if they were actually in Egypt. These types of experiences will also take place in any town a class wants to visit. Virtual worlds will also be from the past as well. Say if a history class wants to take a trip back to the industrial revolution in Pittsburgh, PA. there will be a virtual world set up so that a class can go there and learn about it.

I also believe that Immersive Education will take over classrooms. I believe that in ten years, there will be no need for classrooms because there will be virtual classrooms. Every teacher will have to be learned in Immersive Education so that they can be comfortable teaching in these virtual classrooms. These classrooms will be the source for learning for people ranging from kindergarten to college students. Everyone in the class will be able to create their own avatar with extremely life like graphics. Also, if the person is insecure about something such as their weight or a pimple, they can simply re-arrange their character the way they want it. This will prevent many bullying situations. I also think that instead of using a mouse and a key board, there will be virtual gadgets that will be able to hook up to a person’s body so they feel like they are actually in second life. Another thing that Immersive Education will provide will be virtual libraries that will store every book that is known to man. These books will be easily available to every Avatar that walks in. There will be a credit card system in place as well, if Avatars want to buy a new or best selling book.

Immersive Education is going to be revolutionary in the way we learn and communicate. Ten years from now, this technology will be so powerful that there will be no choice, but to use it. Instead of driving long distances to school, the classroom will be right in your own home. This technology will also help solve our global warming crisis. With less people driving and less paper needed, carbon emissions will decrease tremendously and help save our planet. Who knows, the technology might also take over the work place as well, with people working on multi-billion dollar deals in places like second life. With technology doubling every year, anything is possible.



Wednesday, August 4, 2010

Final #5- Animated Character

This is my animated character that I made at Gizmoz.com....It was actually pretty difficult to create a character that I actually wanted because some of the things on the website would not work. I was trying to extract YouTube videos to be in my background, as well as add my own voice, but the website did not seem to let me do it. Eventually, I just created my face on a newscasters body with my own picture behind me as the news story. I also added a laugh from the movie Bruno, that I thought was pretty funny.

Tuesday, August 3, 2010

August 3rd Attendance #3

August 3rd Attendance #2

Monocular Depth Cue: Atmospheric Perspective


I believe that this is a perfect example a particular monocular depth cue which is called, "Atmospheric Perspective". Atmospheric perspective is when objects that are closer to us generally appear very sharp and detailed. Meanwhile, those in the distance are less detailed and often are very fuzzy. The difference in appearance is a result of light traveling through the atmosphere. In this screen shot I took in Rocket World, I am hovering next to a shingled roof that looks extremely detailed. In the distance, the same tiled room if shown, only in much less detail/very fuzzy. This effect makes it seem like the Avitar is in a 3D world! Cool, right!?!!?

Monocular Depth Cue: Linear Perspective


In this monocular depth cue, I captured what is known as linear perspective. Linear perspective are lines that are parallel to our line of sight such as railroad tracks, that appear to narrow as they recede, eventually converging at a point in the far distance known as the vanishing point. In this screen shot that I took in Rocket World, I got a linear perspective of one of the buildings that was made. The stone lines are parallel to each other but from my Avitar's perspective, the lines start to converge and narrow in the distance, creating a 3D effect. Although the lines don' meet a vanishing point, if the buildings foundation was a little longer, I assure you the lines would eventually meet up.

Monocular Depth Cue: Texture Density


This next monocular depth cue that I captured in Rocket World is called Texture Density. Texture density are real world textures such as repeating tiles of a floor, shingles on a roof or stones on a wall that appear to become more dense the further away they are which is direct results of objects appearing smaller at greater distances (creating a 3D effect). The screen shot that I show here is a perfect example of texture density in which the bricks are distinct and large closest to my avitar and blurred/small the further away they get.

Monocular Depth Cue: Lighting and Shading

The monocular depth cue that I captured in this screen shot from Rocket World is Lighting and Shading. Lighting and shading monocular depth cue is when light strikes an object that has depth, the surface of the object that is hit directly by the light and appears to be the brightest while the sides are shaded progressively darker. In this screen shot you can see my avitar floating close to the mountains. The mountains are being hit by the sunlight and are shown as different shading and lighting creating a 3D affect.

Monocular Depth Cue: Occlusion

This is a monocular depth cue that I captured in Rocket world. A monocular depth cue is when objects that are closer to us can block or occlude objects that are further away creating a relative position to one another. In this screen shot, I focused on the rocket right in "front' of me, occluding the larger rocket that is "behind" it. Using occlusion can help create a 3D world.

Monecular Depth Cue: Size Difference

The first Monocular Depth Cue that I would like to point out is Size difference. Size difference really makes it seem to the viewer that the world they are looking at is in 3D. Here in RocketWorld, I took a screen shot of these two figures that are the same size, however one seems smaller than the other because it is farther away. Looking at this, especially with one eye makes portrays a 3D world to your brain. After I took the shot, I saved it as a JPEG and circled the two objects that show the size difference using paint.

August 3rd Attendance #1