Thursday, August 5, 2010
Final #7: Course Evaluations
This was my last final project, Course Evaluations. What I did was download the JPG version of the course evaluation, then opened it in Gimp Shop. After I used the paint brush to circle/check things, i used the text option to write more evaluations on the course. After I sent it to Father Woods, I then opened the finished version of the course evaluations and used the smudge and burn tools to smudge what I wrote so no one could see what I filled in.
Final #6: The Future of Immersive Education
I truly believe that Immersive Education, ten years from now, will be something that we can not truly comprehend. Technology doubles in power and capability every twelve months, meaning Immersive Education will have doubled 10 times over! Even though we do not truly now how powerful Immersive Education will be, I have a few thoughts and ideas about what Immersive Education will open the population up to.
Ten years from now, Immersive Education will have blown up to unprecedented heights. Right now, this technology is new many people. This year is the first time that I have ever heard or experienced Immersive Education. In 2020, I believe that everyone will have heard of it and experienced it fully. When I was watching some of the videos on immersiveeducation.org, I saw history lessons being taught in
I also believe that Immersive Education will take over classrooms. I believe that in ten years, there will be no need for classrooms because there will be virtual classrooms. Every teacher will have to be learned in Immersive Education so that they can be comfortable teaching in these virtual classrooms. These classrooms will be the source for learning for people ranging from kindergarten to college students. Everyone in the class will be able to create their own avatar with extremely life like graphics. Also, if the person is insecure about something such as their weight or a pimple, they can simply re-arrange their character the way they want it. This will prevent many bullying situations. I also think that instead of using a mouse and a key board, there will be virtual gadgets that will be able to hook up to a person’s body so they feel like they are actually in second life. Another thing that Immersive Education will provide will be virtual libraries that will store every book that is known to man. These books will be easily available to every Avatar that walks in. There will be a credit card system in place as well, if Avatars want to buy a new or best selling book.
Immersive Education is going to be revolutionary in the way we learn and communicate. Ten years from now, this technology will be so powerful that there will be no choice, but to use it. Instead of driving long distances to school, the classroom will be right in your own home. This technology will also help solve our global warming crisis. With less people driving and less paper needed, carbon emissions will decrease tremendously and help save our planet. Who knows, the technology might also take over the work place as well, with people working on multi-billion dollar deals in places like second life. With technology doubling every year, anything is possible.
Wednesday, August 4, 2010
Final #5- Animated Character
Tuesday, August 3, 2010
Monocular Depth Cue: Atmospheric Perspective
I believe that this is a perfect example a particular monocular depth cue which is called, "Atmospheric Perspective". Atmospheric perspective is when objects that are closer to us generally appear very sharp and detailed. Meanwhile, those in the distance are less detailed and often are very fuzzy. The difference in appearance is a result of light traveling through the atmosphere. In this screen shot I took in Rocket World, I am hovering next to a shingled roof that looks extremely detailed. In the distance, the same tiled room if shown, only in much less detail/very fuzzy. This effect makes it seem like the Avitar is in a 3D world! Cool, right!?!!?
Monocular Depth Cue: Linear Perspective
In this monocular depth cue, I captured what is known as linear perspective. Linear perspective are lines that are parallel to our line of sight such as railroad tracks, that appear to narrow as they recede, eventually converging at a point in the far distance known as the vanishing point. In this screen shot that I took in Rocket World, I got a linear perspective of one of the buildings that was made. The stone lines are parallel to each other but from my Avitar's perspective, the lines start to converge and narrow in the distance, creating a 3D effect. Although the lines don' meet a vanishing point, if the buildings foundation was a little longer, I assure you the lines would eventually meet up.
Monocular Depth Cue: Texture Density
This next monocular depth cue that I captured in Rocket World is called Texture Density. Texture density are real world textures such as repeating tiles of a floor, shingles on a roof or stones on a wall that appear to become more dense the further away they are which is direct results of objects appearing smaller at greater distances (creating a 3D effect). The screen shot that I show here is a perfect example of texture density in which the bricks are distinct and large closest to my avitar and blurred/small the further away they get.